Exploiting Racial and Class Powers: Warforged Resolve
Warforged are an unstoppable race. They wade into battle and keep fighting long past the normal limits of other their flesh and blood companions. Their durability bolstered by their racial power, lets...
View ArticleAdventure Hooks for Divine Characters (Part 2)
Last week we gave you 10 Adventure Hooks for Divine Characters. Today we add to that list by providing 10 more. As we mentioned in last week’s article, adventure hooks featuring divine characters can...
View ArticleWhat Is The Best Control Power?
Defenders soak up damage. Leaders heal the wounded. Strikers inflict devastating amounts of damage. Controllers manipulate the battlefield. A character’s place in a D&D party is largely defined by...
View ArticleBand of Brothers: Adventuring Parties of the Same Race
In the upcoming Lair Assault public play adventure series Wizards is introducing “Glory,” a new achievement system where players earn points for accomplishing different goals. However, not all Glory is...
View ArticleD&D Tactica: Enter the Offender
As both a player and Dungeon Master, I’ve seen 4e D&D grow and mature since it was first released. It started out locked hard into its mold of a four role, five player party, with its very linear...
View ArticleBuilding a Better Avenger
In my local gaming circle, which operates out of a college gaming club, the autumn always brings with it a plethora of new games. With a very active player base, and a wide variety of different...
View ArticleChanging Classes
If your Wizard wants to dabble in swordplay he can always choose to multi-class in Fighter (assuming you meet the prerequisites). Or, if this is something you decided during the character creation...
View ArticleGreatest Hits 2011: Band of Brothers: Adventuring Parties of the Same Race
While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2011. We’ve searched for...
View ArticleUtility Powers – The New Face of Customization
As 4e D&D has matured, the sheer number of powers to choose from has grown significantly. At its inception, a character made from the Player’s Handbook would choose two or three at-will powers from...
View ArticleNew Bard Subclass for D&D Next: College of Faust
One thing we decided when long ago was that we wouldn’t post new classes, feats, powers, or that kind of thing here at Dungeon’s Master. Since most players use Character Builder to create their...
View ArticleExploiting Racial and Class Powers: Warforged Resolve
Warforged are an unstoppable race. They wade into battle and keep fighting long past the normal limits of other their flesh and blood companions. Their durability bolstered by their racial power, lets...
View ArticleAdventure Hooks for Divine Characters (Part 2)
Last week we gave you 10 Adventure Hooks for Divine Characters. Today we add to that list by providing 10 more. As we mentioned in last week’s article, adventure hooks featuring divine characters can...
View ArticleWhat Is The Best Control Power?
Defenders soak up damage. Leaders heal the wounded. Strikers inflict devastating amounts of damage. Controllers manipulate the battlefield. A character’s place in a D&D party is largely defined by...
View ArticleBand of Brothers: Adventuring Parties of the Same Race
In the upcoming Lair Assault public play adventure series Wizards is introducing “Glory,” a new achievement system where players earn points for accomplishing different goals. However, not all Glory is...
View ArticleD&D Tactica: Enter the Offender
As both a player and Dungeon Master, I’ve seen 4e D&D grow and mature since it was first released. It started out locked hard into its mold of a four role, five player party, with its very linear...
View ArticleBuilding a Better Avenger
In my local gaming circle, which operates out of a college gaming club, the autumn always brings with it a plethora of new games. With a very active player base, and a wide variety of different...
View ArticleChanging Classes
If your Wizard wants to dabble in swordplay he can always choose to multi-class in Fighter (assuming you meet the prerequisites). Or, if this is something you decided during the character creation...
View ArticleGreatest Hits 2011: Band of Brothers: Adventuring Parties of the Same Race
While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2011. We’ve searched for...
View ArticleUtility Powers – The New Face of Customization
As 4e D&D has matured, the sheer number of powers to choose from has grown significantly. At its inception, a character made from the Player’s Handbook would choose two or three at-will powers from...
View ArticleNew Bard Subclass for D&D Next: College of Faust
One thing we decided when long ago was that we wouldn’t post new classes, feats, powers, or that kind of thing here at Dungeon’s Master. Since most players use Character Builder to create their...
View Article